Will Tate, senior vice president of travel management consultancy Management Alternatives, said: "Younger travelers are so incredibly comfortable with the concept of gaming. That you now have a large traveling portion of the workforce that fully understands the concept of rewards and badges.
"Gamification is the idea of rewarding employees for their compliance. If the staff do adhere to the policy properly, firms can actually collect their travel spending and save in the long run.
The thinking behind gamification, according to the Dynamics University, is that it appeals to human qualities such as the desire to compete, achieve and attain status. By turning something like travel compliance into a game, it encourages people to comply.
Indeed, this is beneficial for firms in a number of ways as businesses with improved corporate travel compliance can reduce travel costs by up to 20 per cent per staff member per individual trip, according to Forbes.
While gamification is a popular way to enforce compliance, it may not work with everyone. Millennials who have been raised on video games are likely to take to this idea much quicker than generation who do not feel a nostalgic connection to this type of culture.